﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.Rendering.DefaultFormat
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Experimental.Rendering
{
  /// <summary>
  ///   <para>
  ///           Use a default format to create either Textures or RenderTextures from scripts based on platform specific capability.
  ///       </para>
  /// </summary>
  public enum DefaultFormat
  {
    /// <summary>
    ///   <para>Represents the default platform-specific LDR format. If the project uses the linear rendering mode, the actual format is sRGB. If the project uses the gamma rendering mode, the actual format is UNorm.</para>
    /// </summary>
    LDR,
    /// <summary>
    ///   <para>Represents the default platform specific HDR format.</para>
    /// </summary>
    HDR,
    /// <summary>
    ///   <para>Represents the default platform-specific depth stencil format.</para>
    /// </summary>
    DepthStencil,
    /// <summary>
    ///   <para>Represents the default platform specific shadow format.</para>
    /// </summary>
    Shadow,
    /// <summary>
    ///   <para>Represents the default platform specific video format.</para>
    /// </summary>
    Video,
  }
}
